Category Archives: Alien Town

Alien Town Update

I have been adding a number of new features to Alien Town. A lot of them are small but they all add something good to the game.

There is now a restart option when you die. You are brought back to the main menu and can click start again and new game will be generated. There are temporary menus in place as well. These will be made properly soon. When you are to click on a button it will change colour to show you are hovering over it.
End turn is automatically called now if your moves get to 0. This is to prevent slowing down when you only have 1 move total. The game can be played faster now. A health bar has been added which will show your health in graphic form. Nice and easy for checking your status.

Future Updates:
– Peek inside a building before entering
– Character select
– Implement story

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Playable Build

I have made the current build of the game available for download. You can play it and notify me of any bugs that appear in it. Theres a readme file in the zip with some instructions on how to play.

Download Build


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Alien Town Gameplay

Here are a few gameplay videos of alien town. They show off a variety of features such as:

– battles

– inventory and loot system

– patrol attacks

– variety in items and enemies

– use of buttons or hotkeys

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New Game: Alien Town

This is a new game that I have been working on for the past week. Its a turn based game where you explore the town and defeat the various enemies you come up against. There is also loot available for you to pick up and gain bonuses from.

For the game you control just one character and you move them about the world. After you have completed your moves you press E or the end turn button to end the turn. You will now be able to complete actions again. When you enter a building there might be a person inside. All people are hostile in this world and entering a building will initiate a fight sequence. A fight sequence consists of a random number between 1 and 6 being chosen for both the player and the enemy. Each attack is added to the random number and the higher deals damage. If the enemy is still alive the player will be moved back out of the building and onto the street.

You don’t have to kill anyone but they may be protecting some good loot. Loot consists of four types. Helmets, Boot Implants, Wrist Implants, Weapons. The implants are part of the lore of the world. They add various bonuses to your character such as increased damage, attack, health or more moves per turn. Items are found randomly in different buildings.  Pressing I at any time opens your inventory which shows your stats and the items you have equipped at that moment.

The map will be expanded with varying types of buildings and scenery. One feature that hasnt been implemented yet is the “Federation Patrol”. After a number of turns the Galacian Federation (a faction in the world) will do a patrol of the town and anyone caught outside is attacked. So as the player you must try get inside a building when this turn comes around otherwise you will be attacked by a whole squadron of enemies.

I have a number of other features I’d like to add for the future. These include:

– Character selection at the start

– Leveling up

– Scrolling map to allow larger play area

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